Cyber End Dragon
LIGHT 10

Cyber End Dragon

  • ATK:
  • 4000

  • DEF:
  • 2800

  • View:
  • 8746




"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 8, 2026
53± 6/ 100
Power Score
Intrinsic 48
Deck 57

Cyber End Dragon — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 48 · Deck: 57 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Material body

Why it scores here

Cyber End Dragon is a Level-10 LIGHT Machine Fusion whose only printed effect is piercing battle damage, so it has no negation, removal, or card advantage of its own. Its score comes from converting a board into a large end-board once summoned from three Cyber Dragons: it appears in all 7 recorded combos with an average power index of 89.6, and it runs in 400 of 400 sampled decks across 44 archetypes. The 4000 ATK and the card's popularity earned no points directly. Role tags in the combo data are all zero, so the boss role is inferred from text and board context rather than confirmed by a tagged payoff count.

Axis scores

Axis Score Evidence
Accessibility 60 Summoning needs three Cyber Dragon materials, which the sampled decks supply through partners such as Cyber Dragon (84.2% co-occurrence) and Cyber Dragon Core (82.5%), but the card has no search of its own (observed, inferred).
Combo & Conversion 85 Present in 7 of 7 recorded combos with average power index 89.6 and a 100-index example, but no combo tags it as starter or payoff, so the conversion strength is observed at board level only (observed).
Resource Economy 40 No card-advantage or recursion text; its board summaries show net card advantage but that is attributable to the whole line, not this card (inferred).
Effect & Interaction 15 Only piercing damage is printed; there is no negation, removal, or disruption (verified).
Material Utility 20 A Fusion monster with fixed Fusion materials is a poor generic material, and nothing in the evidence shows it being used as material (inferred).
Resilience & Flexibility 45 Fusion-only summoning across 44 archetypes gives some redundancy, but a single fusion that needs three specific bodies is vulnerable to hand traps and board interruption (observed, inferred).
Deck-Building Efficiency 60 One extra-deck slot at an average of 1.23 copies per deck, with no garnet or self-lock in the text (observed, verified).

Calculation

Weight profile: Boss/End-board role profile, no secondary blend applied (Material body secondary noted but not weighted in).. Intrinsic ≈ 48, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts three Cyber Dragon bodies into a large end-board in every recorded combo that contains it
  • Present in 400 of 400 sampled decks and 44 archetypes, so the line is portable across homes
  • Low deck cost: one slot at about 1.2 copies per deck with no garnets

Weaknesses

  • Zero interaction: piercing damage is its only printed effect
  • Needs three specific Cyber Dragon materials, so a hand-trap or board break on the materials stops the summon
  • No search, recursion, or card advantage of its own

Counters / choke points

  • Hand traps and board breaks that interrupt the three Cyber Dragon materials before the Fusion Summon
  • Negation or removal aimed at the summoned Fusion after it lands

Best use

Boss/End-board finisher for Cyber Dragon-material lines. Decks: Cyber Dragon, Cyberdark, Malefic, Therions. Suggested copies: 1.

Evidence & gaps

  • Verified: Printed text: Fusion Summon only with the three Cyber Dragon materials; piercing damage on attacks into Defense Position monsters; Appears in 400 of 400 sampled decks, 44 distinct archetypes, 1.23 average copies per deck
  • Observed: Appears in 7 of 7 recorded combos, average power index 89.6; Top partners: Cyber Dragon 84.2%, Cyber Dragon Core 82.5%, Cyber Emergency 82.2%; Usage statistics: 100% inclusion in 6 archetypes at 1 to 2 typical copies
  • Inferred: Boss/End-board role, since no combo tags it as payoff or starter; Vulnerable to interruption of its three materials; Limited accessibility without a Cyber Dragon source
  • Data gaps: no banlist token; assumed 3 copies (unlimited) combo role tags are all zero, so the payoff and starter roles are not confirmed by the data guides are thin (3 mentions, no detailed Cyber End Dragon line) no top_card ranking data











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